Spying 101

Introduction
Spying is crucial for any battle. Before you send your ships to action you should spy on your target to find out what are his resources and defences. Defending fleet size is obviously important too.

Spy probes travel really fast and can get to their destination within seconds. This makes Spying really fast, cheap and therefore really used on a daily routine.

Mechanics
To send a probe to a planet just find your target on the way you prefer and mouse over target's picture. A menu will popOut with some options. Spying should be the first available option.

Clicking this option will send the default number of probes to the destination. This amount can be defined on your settings.

Once the probe reaches the destination it will send you an instant report. If the probe found any information a report should be visitble. If the probe gets intercepted it is destroyed. Assuming that the probe executed the Spy mission with success a report will be issued with full information about your target. At the bottom of this report a percentage will display how easy was to your enemy to locate and identify your probe.

Even with successful reports, if the discovery rate percentage is over 0%, it is possible that your enemy found out that you were spying on his planet.

If the probe is intercepted before Spying it will be destroyed and no report will be generated. Your enemy will be advised by message that your fleet destroyed an enemy spy probe.

Sucessfull probes, discovered or not, will return to their home planet.

Be Advised
As it was stated above it is likely that your probes are detected. Pick your friends well but your enemies even better. Stay safe.

Detection and Interception rates are defined by Spying technology on both, attacker and defender.